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Author |
Thread Statistics | Show CCP posts - 63 post(s) |

Arkady Sadik
Gradient Electus Matari
126
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Posted - 2011.10.18 15:00:00 -
[1] - Quote
If I got this right, these structures will have a bit less EHP than small towers, and cost about 80m ISK to build and set up (including the BPC from a FW corp). There is basically zero risk going to one and trying to blow it up - even if you are alone in some small ship. It will just take a while.
I'm not sure this is particularly good. It invites "bored people" to just reinforce a few customs offices etc. when no one is around. It would likely be good to keep an eye on how that plays out. They might might need some kind of protection (make it possible to anchor POS batteries around it?)
Also, do customs offices continue to work while reinforced? |

Arkady Sadik
Gradient Electus Matari
127
|
Posted - 2011.10.18 15:11:00 -
[2] - Quote
CCP Omen wrote:We will try and figure out how to avoid the blob incentive without making the experience of owning one, EVEN WORSE. It's a very delicate problem. The relative low value of most CO might be enough not to warrant assembling a blob.
What's the point of having an EHP buffer to shoot down in the first place?
You want three things:
1) It should be possible to attack this while giving the defender a time window to defend. (Question: How long?) 2) It should be required to assemble a sensible fleet size to do this. (Question: How large at least?) 3) It should give the defender the opportunity to set the stage for the actual engagement, the defense of the structure
(3) is well handled with the reinforce timer.
(1) and (2) are badly done with an EHP buffer: While it creates a time in which the defender can defend, that time goes down with "more people", so it simply rewards bringing "more people".
Make it a timer instead of an EHP buffer, and require at least N ships of neutral or negative standing with the owning entity within Mkm to start the timer. That's *exactly* what you want: "You need at least this amount of ships to attack, and the defender has exactly this amount of time to react. If he doesn't, you play again when it comes out of reinforced."
(FW-style, except without having to run randomly spawning timers until you accidentally hit 30 in a single system...) |

Arkady Sadik
Gradient Electus Matari
127
|
Posted - 2011.10.18 15:17:00 -
[3] - Quote
... ok, I'm confused.
Quote:One point to note is that the CO is still operational while in reinforcement, so unless the aggressor sticks around for the entire time you'll just rep the office back up when they are gone. If this becomes a big problem, we have solutions to mitigate it.
Does this mean that if the office is in reinforced, it can get repped up to full shields even *during* reinforced mode, and then needs to be reinforced again? |
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